1108 pages
Table of Contents -------------------- Java 2 - The Complete Reference - 4 Preface - 7 Part l The Java Language Chapter 1 - The Genesis of Java - 9 Chapter 2 - An Overview of Java - 20 Chapter 3 - Data Types, Variables, and Arrays - 36 Chapter 4 - Operators - 57 Chapter 5 - Control Statements - 75 Chapter 6 - Introducing Classes - 94 Chapter 7 - A Closer Look at Methods and Classes - 111 Chapter 8 - Inheritance - 134 Chapter 9 - Packages and Interfaces - 156 hapter 10 - Exception Handling - 174 Chapter 11 - Multithreaded Programming - 188 Chapter 12 - I/O, Applets, and Other Topics - 214
--------------------------- Part ll The Java Library ---------------------------
Chapter 13 - String Handling - 235 Chapter 14 - Exploring java.lang - 255 Chapter 15 - java.util Part 1: The Collections Framework - 297 Chapter 16 - java.util Part 2: More Utility Classes - 343 Chapter 17 - Input/Output: Exploring java.io - 362 Chapter 18 - Networking - 397 Chapter 19 - The Applet Class - 426 Chapter 20 - Event Handling - 443 Chapter 21 - Introducing the AWT: Working with Windows, Graphics, and Text - 466 Chapter 22 - Using AWT Controls, Layout Managers, and Menus - 499 Chapter 23 - Images - 543 Chapter 24 - Additional Packages - 568
------------------------------------------------ Part lll Software Development Using Java ------------------------------------------------
Chapter 25 - Java Beans - 582 Chapter 26 - A Tour of Swing - 601 Chapter 27 - Servlets - 616 Chapter 28 - Migrating from C++ to Java - 641
------------------------ Part lV Applying Java ------------------------
Chapter 29 - The DynamicBillboard Applet - 659 Chapter 30 - ImageMenu: An Image-Based Web Menu - 683 Chapter 31 - The Lavatron Applet: A Sports Arena Display - 689 Chapter 32 - Scrabblet: A Multiplayer Word Game - 696 Appendix A - Using Java’s Documentation Comments - 739
--------------- Black Art of Java Game Programming 900 pages
Step-by-step instructions, covering all the hottest techniques for creating dynamic
games and interactive graphical environments using Java 1.1.
* Covers all the essentials of Java for graphics and game development * Shows how to write interactive video games for the Web, playable by millions
around the world * Presents unique networking techniques for multi-user environments * CD-ROM contains complete Java source and byte codes to the class libraries and
games developed, plus games, third-party applets, and development tools
--------------- Internetworking Troubleshooting Handbook (2nd Edition) Pages: 750
If you can think of the problem, Internetworking Troubleshooting Handbook probably has
the solution–at least when it comes to networking problems. This 714-page tome is
absolutely phenomenal in scope. Though you may not find in-depth scholarly discussions
of networking woes, you will find pragmatic tips that can help you through an
immediate crisis. And the configuration screens, tables, and diagrams are both
essential and useful additions to the text. Divided into six sections, the first outlines general problem-solving techniques as
well as available troubleshooting tools from Cisco and third-party vendors. Next, the
authors contend with hardware, booting, and media (which essentially means answers as
to what could be preventing the network routers or switches from automatically firing
up). In addition, potential Ethernet, FDDI (Fiber Distributed Data Interface), and
Token Ring malfunctions are more than sufficiently addressed. The seven chapters of section 3 deal exclusively with routing protocols from TCP/IP to
AppleTalk to the more obscure Banyan VINES. As for WAN connectivity, more than 100
pages are dedicated to serial line, dial-in, ISDN, frame relay, and X.25 connections.
And if you’re experiencing difficulty in your ATM or LAN switching environment, with
your security servers, or with CiscoWorks, this team of authors has provided useful
guidance for those issues as well. The five appendices–”Creating Core Dumps,” “Memory
Maps,” “Technical Support Information,” “References and Recommended Reading,” and
“Troubleshooting Worksheets”–are also invaluable. –Sarah L. Roberts-Witt
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