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Java 2 The Complete Reference
Java 2 The Complete Reference
Date: 10 Jan 2007, 21:08
1108 pages

Table of Contents
--------------------
Java 2 - The Complete Reference - 4
Preface - 7
Part l The Java Language
Chapter 1 - The Genesis of Java - 9
Chapter 2 - An Overview of Java - 20
Chapter 3 - Data Types, Variables, and Arrays - 36
Chapter 4 - Operators - 57
Chapter 5 - Control Statements - 75
Chapter 6 - Introducing Classes - 94
Chapter 7 - A Closer Look at Methods and Classes - 111
Chapter 8 - Inheritance - 134
Chapter 9 - Packages and Interfaces - 156
hapter 10 - Exception Handling - 174
Chapter 11 - Multithreaded Programming - 188
Chapter 12 - I/O, Applets, and Other Topics - 214

---------------------------
Part ll The Java Library
---------------------------

Chapter 13 - String Handling - 235
Chapter 14 - Exploring java.lang - 255
Chapter 15 - java.util Part 1: The Collections Framework - 297
Chapter 16 - java.util Part 2: More Utility Classes - 343
Chapter 17 - Input/Output: Exploring java.io - 362
Chapter 18 - Networking - 397
Chapter 19 - The Applet Class - 426
Chapter 20 - Event Handling - 443
Chapter 21 - Introducing the AWT: Working with Windows, Graphics, and Text - 466
Chapter 22 - Using AWT Controls, Layout Managers, and Menus - 499
Chapter 23 - Images - 543
Chapter 24 - Additional Packages - 568

------------------------------------------------
Part lll Software Development Using Java
------------------------------------------------

Chapter 25 - Java Beans - 582
Chapter 26 - A Tour of Swing - 601
Chapter 27 - Servlets - 616
Chapter 28 - Migrating from C++ to Java - 641

------------------------
Part lV Applying Java
------------------------

Chapter 29 - The DynamicBillboard Applet - 659
Chapter 30 - ImageMenu: An Image-Based Web Menu - 683
Chapter 31 - The Lavatron Applet: A Sports Arena Display - 689
Chapter 32 - Scrabblet: A Multiplayer Word Game - 696
Appendix A - Using Java’s Documentation Comments - 739


---------------
Black Art of Java Game Programming
900 pages

Step-by-step instructions, covering all the hottest techniques for creating dynamic

games and interactive graphical environments using Java 1.1.

* Covers all the essentials of Java for graphics and game development
* Shows how to write interactive video games for the Web, playable by millions

around the world
* Presents unique networking techniques for multi-user environments
* CD-ROM contains complete Java source and byte codes to the class libraries and

games developed, plus games, third-party applets, and development tools


---------------
Internetworking Troubleshooting Handbook (2nd Edition)
Pages: 750

If you can think of the problem, Internetworking Troubleshooting Handbook probably has

the solution–at least when it comes to networking problems. This 714-page tome is

absolutely phenomenal in scope. Though you may not find in-depth scholarly discussions

of networking woes, you will find pragmatic tips that can help you through an

immediate crisis. And the configuration screens, tables, and diagrams are both

essential and useful additions to the text.
Divided into six sections, the first outlines general problem-solving techniques as

well as available troubleshooting tools from Cisco and third-party vendors. Next, the

authors contend with hardware, booting, and media (which essentially means answers as

to what could be preventing the network routers or switches from automatically firing

up). In addition, potential Ethernet, FDDI (Fiber Distributed Data Interface), and

Token Ring malfunctions are more than sufficiently addressed.
The seven chapters of section 3 deal exclusively with routing protocols from TCP/IP to

AppleTalk to the more obscure Banyan VINES. As for WAN connectivity, more than 100

pages are dedicated to serial line, dial-in, ISDN, frame relay, and X.25 connections.

And if you’re experiencing difficulty in your ATM or LAN switching environment, with

your security servers, or with CiscoWorks, this team of authors has provided useful

guidance for those issues as well. The five appendices–”Creating Core Dumps,” “Memory

Maps,” “Technical Support Information,” “References and Recommended Reading,” and

“Troubleshooting Worksheets”–are also invaluable. –Sarah L. Roberts-Witt


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