Nov17th

DT Character Binding & Skinning in Maya(full)

Posted at 10:16 pm | Filed Under Uncategorized 

DT Character Binding & Skinning in Maya(full)

info

part 2

Easily the essentials of character binding with nearly 1.5 hours of project-based training. Great for new and beginning users.

Popular highlights include:

* Rigid Binding
* Smooth Binding
* Flexors
* Muscles
* Indirect Binding
* Character Development
* Set Membership tool
* Paint Weights Tools
* Set Driven Keys
* Influence Objects
* Character Sets
part 1

Building the Surface
We use the new smooth proxy mode to model our character out a cube.
Building the Eyes
Check out how to build a set of cartoon eyes complete with deformers.
Basic Skeleton
Learn how to create a basic skeleton for your character.
Local Rotation
Learn how to deal with local rotation problems you might face when building skeletons.
Foot Controls
We introduce IK handles and build a reverse foot rig.
Foot Rig
Learn how to build pole vector constraints and control icons for the feet.
Hand Rig / Controls
Learn how to use FK to create controls for the hands. We make a simple fist but you could easily take this lesson and expand it to cover each finger.
Final Controls
We finish up the grouping and organizing of the rig. We also build a spline IK for the back and connect the twist attribute to a new attribute we made called twist.
Sampler Info Node + Ramp = Super Cool Shaders!
Learn how to Create this velvety texture for Neek’s skin.
Rig the Eyes of Neek
Learn how to use aim constraints and set driven keys to create controls for Neeks head.

pass : www.gfxgfx.net

DT Character Binding & Skinning in Maya(full)

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